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Text File | 2001-11-28 | 21.8 KB | 1,042 lines |
- ;==================================================================
- ; Misc objects
- ;
- ; Pilots
- ; Cockpits
- ; Power Ups
- ; Debris
- ; Engines and effects
- ;==================================================================
-
- type "beam1"
- beam u=147 v=211 w=26 h=26 size=24 color=205 205 205 ;alpha 250
- texture "aeffects/smoke.tga"
-
- type "fuzz1"
- fuzzline u=0 v=127 w=255 h=2 width=50 color=255 255 255 alpha 0 ;alpha 250
- texture "aeffects/greenglow.tga"
-
- ; fuzzline u=144 v=222 w=32 h=4 width=50 color=120 120 120 alpha 0 ;alpha 250
- ; texture "aeffects/smoke.tga"
-
- ;==================================================================
- ;Gary's bustable buildings
-
- type "Bcorn01dr"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\corn01dr.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- ondestruction "donextdestroy"
- noshockwave
-
- type "Bc0"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\corn01dr.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490;1000
- noshockwave
- inert
-
-
- type "Bcorn02"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\corn02.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- ondestruction "donextdestroy"
- noshockwave
-
- type "Bc2"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\corn02.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490
- noshockwave
- inert
-
-
- type "Bcorn03"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\corn03.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- ondestruction "donextdestroy"
- noshockwave
-
- type "Bc3"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\corn03.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490
- noshockwave
- inert
-
-
- type "Bcorntop"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\corntop.ia2"
- scale 5
- ondestruction "donextdestroy"
- group "human"
- subgroup "h_building"
- hitpoints 500
- noshockwave
-
- type "Bc4"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\corntop.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490;1000
- noshockwave
- inert
-
-
- type "Bside02dr"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\side02dr.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- ondestruction "donextdestroy"
- noshockwave
-
- type "Bc6"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\side02dr.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490;1000
- noshockwave
- inert
-
- type "Bside03dr"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\side03dr.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- ondestruction "donextdestroy"
- noshockwave
-
- type "Bc7"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\side03dr.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490;1000
- noshockwave
- inert
-
-
- type "Bside03win"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\side03win.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- ondestruction "donextdestroy"
- noshockwave
-
- type "Bca"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\side03win.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490;1000
- noshockwave
- inert
-
-
- type "Bsidetop"
- objfile "ebakgrnd\ia2\garys buildings\b1_built\sidetop.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- ondestruction "donextdestroy"
- noshockwave
-
- type "Bcb"
- objfile "ebakgrnd\ia2\garys buildings\b1_bust\sidetop.ia2"
- scale 5
- group "human"
- subgroup "h_building"
- hitpoints 490;1000
- noshockwave
- inert
-
- //==============================================================================
-
-
-
-
- #***********************************
- # Cockpits *
- #***********************************
-
- // Warning the -
- type "alien flying cockpit"
- objfile "aweapons\ia2\c-pitalienair1.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
- type "alien flying cockpit_LOW"
- objfile "aweapons\ia2\1\c-pitalienair1.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
-
- type "alien tank cockpit"
- objfile "aweapons\ia2\c-pitaliengrd.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
- type "alien tank cockpit_LOW"
- objfile "aweapons\ia2\1\c-pitaliengrd.ia2"
- scale 8.5
- group "alien"
- hitpoints 150
- points 500
- dynamics "alien"
-
-
- ;// human
- ;type "human flying cockpit"
- ; objfile "eweapons\ia2\Gc_pit01.ia2"
- ; scale 8.5
- ; group "human"
- ; hitpoints 150
- ; points 500
- ; dynamics "alien"
-
- ;texture "arefmaps\chrome2.tga"
-
-
-
- #***********************************
- # Power Ups *
- #***********************************
-
- //------------------------------------------
- ;type "pow05"
- ; objfile "effects\ia2\pow05.ia2"
- ; scale 35
- ; group "powerup"
- ; hitpoints 3000
- ;; dynamics "weapon"
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ;; call "moistureextracter"
- ; dynamics "alien"
- ; COG 0.0 0.005 0 ;scroll speed
- ; linear_drag 0 0 0
- ; operate "moveuvs" ;scroll uv's
- ; nocollision
- ;; call "splashsetup"
-
-
- ;type "pow06"
- ; objfile "effects\ia2\pow06.ia2"
- ; scale 50
- ; group "powerup"
- ; hitpoints 3000
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ;; call "moistureextracter"
- ; dynamics "alien"
- ; COG 0.01 0.001 0 ;scroll speed
- ; linear_drag 0 0 0
- ; operate "moveuvs" ;scroll uv's
- ;
- ;
- ;type "pow07"
- ; objfile "effects\ia2\pow07.ia2"
- ; scale 50
- ; group "powerup"
- ; hitpoints 3000
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ; call "moistureextracter"
- ;
- ;type "pow08"
- ; objfile "effects\ia2\pow08.ia2"
- ; scale 50
- ; group "powerup"
- ; hitpoints 3000
- ; useranim 0 "anim\gpups_spin.m01" 300 wrap
- ; call "moistureextracter"
- //------------------------------------------
-
- //------------------------------------------
- //============================================================
-
- type "shield_boost"
- objfile "effects\ia2\icon_shield.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "powerup"
- inert
-
- type "full_shields"
- objfile "effects\ia2\icon_supershield.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "powerup"
- inert
-
- type "missile_system"
- objfile "effects\ia2\icon_dmirror.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- call "powerup"
- inert
-
- type "missile_ammo"
- objfile "effects\ia2\icon_missile.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- call "powerup"
- inert
-
-
- type "damage_amplifier"
- objfile "effects\ia2\icon_berserker.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- call "powerup"
- inert
-
-
- type "twin_engined"
- objfile "effects\ia2\icon_tefight.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- call "powerup"
- inert
-
- type "heavy_tank"
- objfile "effects\ia2\icon_heavytank.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- call "powerup"
- inert
-
- type "hover_tank"
- objfile "effects\ia2\icon_hovtank.ia2"
- scale 5 ;50
- group "powerup"
- hitpoints 300
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- call "powerup"
- inert
-
-
-
-
-
- //============================================================
-
-
- //type "primary_weapon_upgrade"
- // objfile "effects\ia2\pow05.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "secondary_weapon_upgrade"
- // objfile "effects\ia2\pow06.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "secondary_reload"
- // objfile "effects\ia2\pow07.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "rate_of_fire"
- // objfile "effects\ia2\pow08.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "full_armour"
- // objfile "effects\ia2\pow05.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "partial_armour"
- // objfile "effects\ia2\pow06.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "invulnerable"
- // objfile "effects\ia2\pow07.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "damage_reversal"
- // objfile "effects\ia2\pow08.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "extra_life"
- // objfile "effects\ia2\pow05.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- //type "smartbomb"
- // objfile "effects\ia2\pow06.ia2"
- // scale 100 ;50
- // group "powerup"
- // hitpoints 3000
- // useranim 0 "anim\gpups_spin.m01" 300 wrap
- // call "moistureextracter"
- //
- //
- #***********************************
- # Debris *
- #***********************************
-
-
- type "dummy"
- objfile "aweapons\ia2\explo1.ia2" scale 5
- ; dynamics "gravity"
-
-
- type "debris1"
- objfile "aweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
-
- type "debris1-chrome"
- objfile "aweapons\ia2\explo1-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris1-shiny"
- objfile "aweapons\ia2\explo1-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris2"
- objfile "aweapons\ia2\explo2.ia2" scale 5
- dynamics "gravity"
-
- type "debris2-chrome"
- objfile "aweapons\ia2\explo2-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris2-shiny"
- objfile "aweapons\ia2\explo2-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris3"
- objfile "aweapons\ia2\explo3.ia2" scale 5
- dynamics "gravity"
-
- type "debris3-chrome"
- objfile "aweapons\ia2\explo3-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris3-shiny"
- objfile "aweapons\ia2\explo3-shiny.ia2" scale 5
- dynamics "gravity"
-
-
-
- type "debris4"
- objfile "aweapons\ia2\explo4.ia2" scale 5
- dynamics "gravity"
-
- type "debris4-chrome"
- objfile "aweapons\ia2\explo4-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris4-shiny"
- objfile "aweapons\ia2\explo4-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris5"
- objfile "aweapons\ia2\explo5.ia2" scale 5
- dynamics "gravity"
-
- type "debris5-chrome"
- objfile "aweapons\ia2\explo5-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris5-shiny"
- objfile "aweapons\ia2\explo5-shiny.ia2" scale 5
- dynamics "gravity"
-
-
-
- type "debris6"
- objfile "aweapons\ia2\explo6.ia2" scale 5
- dynamics "gravity"
-
- type "debris6-chrome"
- objfile "aweapons\ia2\explo6-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris6-shiny"
- objfile "aweapons\ia2\explo6-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris7"
- objfile "aweapons\ia2\explo7.ia2" scale 5
- dynamics "gravity"
-
- type "debris7-chrome"
- objfile "aweapons\ia2\explo7-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris7-shiny"
- objfile "aweapons\ia2\explo7-shiny.ia2" scale 5
- dynamics "gravity"
-
-
- type "debris8"
- objfile "aweapons\ia2\explo8.ia2" scale 5
- dynamics "gravity"
-
- type "debris8-chrome"
- objfile "aweapons\ia2\explo8-chrome.ia2" scale 5
- dynamics "gravity"
-
- type "debris8-shiny"
- objfile "aweapons\ia2\explo8-shiny.ia2" scale 5
- dynamics "gravity"
-
- ;==========================================================================
-
- type "stone1"
- objfile "abakgrnd\ia2\stone1.ia2" scale 9
- dynamics "gravity"
-
- type "stone2"
- objfile "abakgrnd\ia2\stone2.ia2" scale 9
- dynamics "gravity"
-
- type "stone3"
- objfile "abakgrnd\ia2\stone3.ia2" scale 9
- dynamics "gravity"
-
- type "stone4"
- objfile "abakgrnd\ia2\stone4.ia2" scale 9
- dynamics "gravity"
-
-
-
- type "hdebris1"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
- type "hdebris2"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
- type "hdebris3"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
- type "hdebris4"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
- type "hdebris5"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
- type "hdebris6"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
- type "hdebris7"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
- type "hdebris8"
- objfile "eweapons\ia2\explo1.ia2" scale 5
- dynamics "gravity"
-
-
-
- ;==========================================================================
-
- #***********************************
- # Weaponary images for weapons config screen.
- #***********************************
- type "wc_autogun"
- objfile "wepconfig\ia2\autogun.ia2" scale 5
-
- type "wc_blossom"
- objfile "wepconfig\ia2\blossom.ia2" scale 5
-
- type "wc_bounce"
- objfile "wepconfig\ia2\bounce.ia2" scale 5
-
- type "wc_explode"
- objfile "wepconfig\ia2\explode.ia2" scale 5
-
- type "wc_fbw"
- objfile "wepconfig\ia2\fbw.ia2" scale 5
-
- type "wc_laser"
- objfile "wepconfig\ia2\laser.ia2" scale 5
-
- type "wc_multi"
- objfile "wepconfig\ia2\multi-t.ia2" scale 5
-
- type "wc_plasma"
- objfile "wepconfig\ia2\plasma.ia2" scale 5
-
- type "wc_ss"
- objfile "wepconfig\ia2\ss.ia2" scale 5
-
-
-
-
- #***********************************
-
-
- #***********************************
- # Engines and effects *
- #***********************************
-
- type "nullob"
- noob
-
- ;Partical engine #1
- type "enginep1"
- noob
- operate "pengine1"
-
-
- type "enginep1_green"
- noob
- operate "pengine1_green"
-
-
- ;Red/Yellow human engine
- type "engine1"
- objfile "effects\ia2\jet.ia2"
- scale 60
- operate "spinengines"
-
- ;Green alien engine
- type "enginegreen"
- ; objfile "effects\ia2\jetgreen.ia2"
- objfile "effects\ia2\enginegreen.ia2"
- scale 7
- ; scale 60
- operate "spinengines2"
-
- type "trail"
- noob
- operate "trail"
-
- type "light1"
- sprite u=0 v=191 w=64 h=64 size=14
- texture "aeffects\smoke.tga"
- ; operate "spin" 0.02 0.031 0.025
-
-
-
- type "t1"
- sprite u=65 v=191 w=64 h=64 size=1400 colour 1=200 200 200
- texture "aeffects\smoke.tga"
-
-
- ;For flashing light emitter
- type "light1flash"
- sprite u=0 v=191 w=64 h=64
- texture "aeffects\smoke.tga"
- ; operate "blamp"
- ; operate "blamp2"
-
- type "light1front"
- sprite u=0 v=191 w=0 h=0 size=0.00001 color=0 0 0
- ;255 255 255
- texture "aeffects\smoke.tga"
- operate "lensflare_front"
-
- type "3dexplode2"
- objfile "effects\ia2\3dexplosion.ia2"
- scale 400
- ; objfile "effects\ia2\sphere.ia2"
-
- dynamics "alien"
-
-
- type "transbeam"
- objfile "effects\ia2\transbeam.ia2"
- scale 5
- call "rippletranswuf"
-
- type "firering"
- objfile "effects\ia2\firering.ia2"
- scale .3
- call "splashsetup"
-
-
- type "sunrays"
- objfile "effects\ia2\sunrays.ia2"
- scale 5.1
- materialnotfogged
-
-
-
- ;;type "alien ball"
- ;; objfile "aweapons\ia2\morphball.ia3"
- ; objfile "aweapons\ia2\morphballNV.ia3"
- ; scale 5
- ; group "alien"
- ; subgroup "craft"
- ; hitpoints 150
- ; points 500
- ; dynamics "alien"
- ; transferable true
-
-
- #***********************************
- # Pilots *
- #***********************************
-
- type "pilot"
- objfile "eweapons\ia2\earthpilot.ia2"
- objfile lod 1 "eweapons\ia2\1\earthpilot.ia2"
- objfile lod 2 "eweapons\ia2\3\earthpilot.ia2"
- scale 5
- lod1bias 40
- operate "operatepilot"
- useranim 0 "anim\pilotwave.m01" 60
- useranim 1 "anim\pilotlookleft.m01" 60
- useranim 2 "anim\pilotlookright.m01" 60
- useranim 3 "anim\pilotlookup.m01" 60
-
- type "alienpilot"
- objfile "aweapons\ia2\alienpilot.ia2"
- objfile lod 1 "aweapons\ia2\3\alienpilot.ia2"
- lod1bias 40
- scale 5
- operate "operatepilot"
- useranim 0 "anim\AlnPilotWave.m01" 60
- useranim 1 "anim\AlnPilotLookLeft.m01" 60
- useranim 2 "anim\AlnPilotLookRight.m01" 60
- useranim 3 "anim\AlnPilotLookUp.m01" 60
-
-
-
-
-
- comment
- //==============================================================================
- //B1_First01X=+145_+060_+050
- type "B1_First01"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First01.ia2"
- scale 1
- type "B1_First01x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First01x.ia2"
- scale 1
-
- //140 -10 50
- type "B1_First02"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First02.ia2"
- scale 1
- type "B1_First02x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First02x.ia2"
- scale 1
-
- type "B1_First03"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First03.ia2"
- scale 1
- type "B1_First03x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First03x.ia2"
- scale 1
-
- type "B1_First04"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First04.ia2"
- scale 1
- type "B1_First04x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First04x.ia2"
- scale 1
-
-
- type "B1_First05"
- objfile "abakgrnd\ia2\garys buildings\b1_built\B1_First05.ia2"
- scale 1
- type "b1_04x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First05x.ia2"
- scale 1
-
-
- type "B1_First06"
- objfile "ABakgrnd\ia2\Garys Buildings\B1_built\B1_First06.ia2"
- scale 1
-
- type "b1_05x"
- objfile "abakgrnd\ia2\garys buildings\b1_bust\B1_First06x.ia2"
- scale 1
-
-
-
- type "B1_First07"
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